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What is J2 Tags?

Lite Pro

J2 Tags is native Unreal Editor tooling for working with Actor Tags, Component Tags, Quick Tags, Pro TagSet Tags, and Pro Asset Tags.

It does not replace Unreal’s existing tag storage. Actor Tags still live in AActor::Tags, and Component Tags still live in UActorComponent::ComponentTags. J2 Tags adds editor tools that make those tags easier to assign, inspect, visualize, validate, migrate, and maintain.

J2 Tags Assignments panel showing level tag usage

AreaWhat it does
Quick TagsLightweight Actor and Component tag definitions stored in editor settings.
Tag PickerShared search and selection UI for adding or replacing tags.
Tag InspectorDetails panel integration for selected Actors and Components.
Assignments PanelLevel-wide view of tags and the Actors or Components that use them.
World Outliner columnQuick tag visibility directly in the Actor list.
Viewport OverlayBounding boxes and labels for tagged Actors in the viewport.
TagSetsPro Data Assets that define stable project tags with prefix, groups, scopes, metadata, redirects, and behaviors.
Asset TagsPro metadata tags for Content Browser assets.
DiagnosticsPro validation for undefined tags, scope mismatches, redirects, usage, and custom issues.
Behavior SystemPro automation that reacts to tag, Actor, Component, Asset, or manual events.
NeedJ2 Tags area
Assign tags quickly to Actors or ComponentsQuick Tags, Tag Picker, Tag Inspector, context menus
Review tag usage in the current levelAssignments Panel, World Outliner, Viewport Overlay
Define stable project tagsTagSets, Tag Manager
Tag Content Browser assetsAsset Tags
Find invalid, old, or inconsistent tagsDiagnostics, redirects, usage tracking
Automate validation or editor actionsBehavior System

J2 Tags Lite improves daily Actor and Component tag work in the Unreal Editor: Quick Tags, Assignments Panel, Tag Inspector, Tag Picker, context menus, World Outliner integration, Viewport Overlay, and runtime helper APIs.

J2 Tags Pro adds the production layer: TagSet assets, Asset Tags, Tag Manager, Diagnostics, redirects, usage tracking, import/export, and the Behavior System.

J2 Tags is not a replacement for Unreal Gameplay Tags. Gameplay Tags can still be used where a project needs that system. J2 Tags focuses on editor workflows around native Actor Tags, native Component Tags, Quick Tags, TagSet Tags, and Pro Asset Tags.

J2 Tags is also not a full runtime gameplay framework. The runtime modules provide safe tag helpers, events, TagSet data, and behavior execution data where needed, but the main product experience is editor tooling.

  1. Start with Lite vs Pro.
  2. Follow the Quick Start for the first useful setup.
  3. Use Common Workflows to map tasks to the right tool.