Asset Tags
Asset Tags are J2 tags on Content Browser assets. They are stored as asset metadata and exposed through Asset Registry values so assets can be searched, filtered, validated, and included in diagnostics.
Requirement
Section titled “Requirement”A tag can be used as an Asset Tag when it comes from a TagSet and its effective scope allows Assets. Quick Tags cannot be used as Asset Tags.
Valid Asset scopes include:
| Scope | Asset use |
|---|---|
| Assets | Asset-only tag. |
| Actors & Assets | Actor and Asset workflows. |
| Components & Assets | Component and Asset workflows. |
| Actors, Components & Assets | All supported target types. |
When to Use Them
Section titled “When to Use Them”| Situation | Use Asset Tags for |
|---|---|
| Production state | Review status, approval state, or pipeline labels. |
| Content organization | Asset categories that should be searchable. |
| Diagnostics | Project-wide checks that include Content Browser assets. |
| Behaviors | Asset open/save validation or metadata actions. |
Assign Asset Tags
Section titled “Assign Asset Tags”- Select one or more assets in the Content Browser.
- Open the asset context menu.
- Use the
J2 Tagssection. - Choose Add Tag, Remove Tag, Copy Tags, or Paste Tag.
Multi-selection is supported. The picker only offers tags that are valid for Asset workflows.
Content Browser Filter
Section titled “Content Browser Filter”J2 Tags registers a Content Browser frontend filter named J2 Asset Tag under the J2 Asset Tags filter category. Use it to show only assets that carry J2 asset metadata tags.
Storage
Section titled “Storage”J2 Tags writes an aggregate asset metadata value and display values for the Asset Registry. It also registers explicit Asset Tag keys for known Asset-scope TagSet tags so Content Browser search and filters can see them.
Diagnostics
Section titled “Diagnostics”Asset Tags can be included in usage tracking and Diagnostics when Track Asset Tags is enabled:
Project Settings | Plugins | J2 TagsUse Show in Diagnostics from supported asset context menus when you want to inspect selected asset tag issues directly.
Recommended Practice
Section titled “Recommended Practice”Use Asset Tags for editor-side production information, not as a replacement for runtime gameplay data. For runtime gameplay, use Actor Tags, Component Tags, Gameplay Tags, or a dedicated runtime system.