Tag Inspector
Lite Editor Tool
The Tag Inspector improves the Unreal Details panel for Actor Tags and Component Tags. It keeps native Unreal storage but replaces raw array editing with J2 Tags actions.

When to Use It
Section titled “When to Use It”| Situation | Use the Tag Inspector to |
|---|---|
| Edit one selected Actor | Add, remove, or inspect Actor Tags. |
| Edit one selected Component | Add, remove, or inspect Component Tags. |
| Handle a new tag quickly | Add an undefined tag or define it as a Quick Tag. |
| Check visual context | Toggle overlay highlighting for a tag. |
| Jump to level usage | Open related references in the Assignments Panel. |
What You See
Section titled “What You See”| Element | Purpose |
|---|---|
| Actor Tags section | Tags stored on the selected Actor. |
| Component Tags section | Tags stored on selected or child components. |
| Add Tag | Opens the Tag Picker for the correct target type. |
| Warning marker | Marks tags without a Quick Tag or TagSet definition. |
| Eye action | Toggles focused Viewport Overlay highlighting for that tag. |
| Remove action | Removes the tag from the current Actor or Component. |
| Resolve / add action | Lets undefined tags become Quick Tags where the workflow allows it. |
Actor Tags
Section titled “Actor Tags”Actor Tags are edited directly on the selected Actor. Changes use normal editor transactions and mark the affected package dirty.
Component Tags
Section titled “Component Tags”Component Tags are edited on the target UActorComponent. For Blueprint components, J2 Tags resolves the correct template or instance component when the editor context requires it.
Undefined Tags
Section titled “Undefined Tags”The Inspector can display a tag that is not defined as a Quick Tag or TagSet Tag. In Lite, you can add it to Quick Tags for simple Actor/Component use. In Pro, you can also resolve it later through Resolve Tags or Diagnostics.