Tag Manager Help

Function Nodes and Bindings

Rules and Actions are both based on functions. Once a function is selected, its inputs and outputs become part of the Behavior Asset pipeline.

This page explains the shared function model used by both systems, including custom functions, supported types, exposed inputs, and data bindings.

For action-specific behavior, see Actions.
For decision logic, see Rules and Operators.

Function-Based Nodes

Both Rules and Actions are created by selecting a function.

Once a function has been assigned, the corresponding node exposes its available inputs and outputs. These pins can then participate in the larger behavior flow.

This makes the system flexible, because both rules and actions are driven by the same general function model.

Built-in and Custom Functions

The Behavior System supports both built-in functionality and project-specific custom functions.

Custom functions can be provided through a Blueprint function library.

To make a Blueprint function available to the Behavior System, it must be part of a supported function library and exposed in a way that the pipeline can detect.

If a Blueprint function is marked as pure, it is only visible for Rules. To make it available for Actions, the function must not be pure.

UCLASS(meta = (PipelineFunctionLibrary)) class J2TAGS_API UJ2TagBehaviorFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() };

Refreshing Functions

The available function list can be refreshed through the Refresh button.

This is useful when:

  • a new function was added

  • an existing function changed its inputs

  • an existing function changed its outputs

Refreshing updates the pipeline view so that rules and actions use the latest function signature.

Supported Input and Output Types

The following input and output types are supported by both Rules and Actions:

Type

Notes

String

Standard string value

Boolean

True or false

Integer

32-bit integer

Integer64

64-bit integer

Byte

Byte value

Float

Floating point number

Double

Double precision number

Vector

Vector value

Rotator

Rotator value

Transform

Transform value

Gameplay Tag

Gameplay tag value

Object Reference

Object reference

Name

Unreal name value

Class Reference

Class reference

Struct

May appear as a single abstract pin

Enum

May appear as an abstract numeric representation

Text

Localized text value

Exposed Inputs

Some function inputs can be made configurable through the Tag Manager panel.

This is done through the eye icon on the input pin. When enabled, the input becomes visible in the Tag Manager for the corresponding Behavior Asset reference.

This makes it possible to reuse the same function-based node while still configuring specific input values per TagSet, group, or tag reference.

Context Binding

The + button on an input allows you to bind the input to available event context values.

Examples of event context values include:

  • Object

  • NewName

  • OldName

  • Actor

  • Component

  • World

Whether a specific context value is available depends on the selected event.

Binding Previous Outputs

Inputs can also be connected to outputs from earlier parts of the graph.

Depending on the flow, an input may be bound to:

  • previous rule outputs

  • previous action outputs

This allows data to move through the behavior pipeline instead of each node working only with fixed values.

Shared Data Flow

The function binding system is one of the core building blocks of the Behavior System.

It allows rules and actions to:

  • consume event context

  • consume previous outputs

  • expose configurable inputs

  • share common supported data types

This shared model is what makes the pipeline feel consistent across different node types.

15 März 2026